Showing posts with label Morsenia. Show all posts
Showing posts with label Morsenia. Show all posts

18 June 2013

Miscellaneous thoughts related to base-twelve

If you haven't already, read my previous posts, "The case for base-twelve" (Part 1 and Part 2)

FINALLY we can get this whole
counting thing sorted out...




So no, I don't think switching to base-twelve is a feasible idea. I do lament the fact that it's not what we're using right now, though. It strikes me as a more elegant system, and it's a shame that happenstance has pretty much dictated that it'll never be the system we use. Unless, maybe, all of civilization collapses and the society that rises from the rubble happens to use it... But wishful thinking will get me nowhere.

One way I console myself over the fact that a modern, real-world base-twelve system will never be is to imagine a fictional society that uses it. Helpfully, I already happen to have a fictional society on hand. I can't recall if I've alluded to it before, but basically my friend and I have an imaginary continent in the North Pacific, on which I have an imaginary country called Morsenia. The whole thing sounds silly—and it is—but it's basically a collaborative thought experiment that gives us a mental playground for all sorts of hypotheticals. It's constantly-evolving geopolitical fan-fiction, more-or-less. Most of the concepts explored are political and historical, but in developing our countries' stories there's plenty of room for mulling on all sorts of subjects, like language, religion, and biogeography. All-in-all it's a fun excuse to learn a bunch of new things in a variety of subjects as you go about the business of building a believable country and culture.

In the past Morsenia was much more of a Mary Sue; I'd basically take all the things I think are good or cool ideas, say my country did them, and things would inevitably work out pretty well (so they were a wealthy, high-tech nation with a huge standing army filled with tilt-rotor aircraft and digital camo; but also they were somehow isolationist and relatively peaceful). I've made a lot of progress griming it up and throwing wrenches into the works to make it a little more believable (now they're poor and use decades-old weapons and equipment), but I still definitely use it as an intellectual testing ground for ideas I think might work well in real life. Base-twelve is one of those.